{"id":59393,"date":"2021-12-20T10:08:55","date_gmt":"2021-12-20T15:08:55","guid":{"rendered":"https:\/\/savard.work\/recherches\/"},"modified":"2024-02-26T20:05:19","modified_gmt":"2024-02-27T01:05:19","slug":"research","status":"publish","type":"page","link":"https:\/\/savard.work\/en\/research\/","title":{"rendered":"Research"},"content":{"rendered":"<p>[vc_row][vc_column][vc_custom_heading text=&#8221;Overview&#8221; font_container=&#8221;tag:h3|text_align:left&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/6&#8243;][vc_icon icon_fontawesome=&#8221;fas fa-graduation-cap&#8221; color=&#8221;black&#8221; size=&#8221;lg&#8221; align=&#8221;center&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;5\/6&#8243;][vc_column_text]First of all, I have to mention that I\u2019m a full-time student at UQAM in the <a href=\"https:\/\/maitrise-communication.uqam.ca\/jeux-video-et-ludification\/\" target=\"_blank\" rel=\"noopener\">master<\/a>\u2018s program in communication, concentration video games and gamification. The topic of my research paper is subject to change, but it will be on \u201cthe perception of the status of electronic sports and the place it should occupy in our society by those who are part of its ecosystem\u201d.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/6&#8243;][vc_icon icon_fontawesome=&#8221;fas fa-gamepad&#8221; color=&#8221;black&#8221; size=&#8221;lg&#8221; align=&#8221;center&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;5\/6&#8243;][vc_column_text]Generally speaking, in addition to reading a lot of studies and books on electronic sports and video game communities, I try to keep up to date with the latest news, especially through specialized podcasts. Of course, being also a practitioner, I am directly involved in the field at several levels (e.g. <a href=\"https:\/\/savard.work\/en\/project\/virtual-guardian-foundation-global\/\" target=\"_blank\" rel=\"noreferrer noopener\">FGV<\/a>, <a href=\"https:\/\/savard.work\/en\/project\/quebec-electronic-sports-federation-global\/\" target=\"_blank\" rel=\"noreferrer noopener\">FQSE<\/a>, <a href=\"https:\/\/savard.work\/en\/project\/uqam-gaming-global\/\" target=\"_blank\" rel=\"noreferrer noopener\">UG<\/a>, <a href=\"https:\/\/savard.work\/en\/project\/consultation\/\" target=\"_blank\" rel=\"noreferrer noopener\">Consultation<\/a>).[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/6&#8243;][vc_icon icon_fontawesome=&#8221;fas fa-users-cog&#8221; color=&#8221;black&#8221; size=&#8221;lg&#8221; align=&#8221;center&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;5\/6&#8243;][vc_column_text]I\u2019m very active in the academic community related to video games: participation in symposiums (<a href=\"https:\/\/savard.work\/en\/project\/academic-conferences-and-presentations\/\" target=\"_blank\" rel=\"noreferrer noopener\">portfolio<\/a>), organization of academic activities (<a href=\"https:\/\/savard.work\/en\/project\/roundtable-on-esports-research\/\" target=\"_blank\" rel=\"noreferrer noopener\">example<\/a>), , active member in several networks and research groups (e.g. <a href=\"http:\/\/homoludens.ca\/\" target=\"_blank\" rel=\"noreferrer noopener\">Homo Ludens<\/a>, <a href=\"https:\/\/arefesport.fr\/\" target=\"_blank\" rel=\"noreferrer noopener\">AREFE<\/a>, <a href=\"https:\/\/esportsresearch.net\/\" target=\"_blank\" rel=\"noreferrer noopener\">ERN<\/a>), collaborator in various researches (e.g. <a href=\"https:\/\/www.ip-jeunes.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Projet-IP<\/a>), several research assistant contracts <a href=\"https:\/\/www.linkedin.com\/in\/leoninsavard\/\" target=\"_blank\" rel=\"noreferrer noopener\">(LinkedIn<\/a>), etc.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/6&#8243;][vc_icon icon_fontawesome=&#8221;fas fa-flask&#8221; color=&#8221;black&#8221; size=&#8221;lg&#8221; align=&#8221;center&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;5\/6&#8243;][vc_column_text]In preparation for future research related to video games, I am experimenting and learning about a multitude of hardware and programs related to biometric data capture. The whole thing is broadcasted on Twitch, which I call my &#8220;Lab&#8221;\u00a0: <a href=\"https:\/\/www.twitch.tv\/leoninqc\" target=\"_blank\" rel=\"noopener\">https:\/\/www.twitch.tv\/leoninqc<\/a><\/p>\n<p>The list of hardware and programs currently in use is available on the Twitch link.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_custom_heading text=&#8221;Teaching activities&#8221; font_container=&#8221;tag:h3|text_align:left&#8221;][vc_tta_accordion active_section=&#8221;77777&#8243;][vc_tta_section i_icon_fontawesome=&#8221;fas fa-chalkboard-teacher&#8221; add_icon=&#8221;true&#8221; title=&#8221;Lectures&#8221; tab_id=&#8221;1685846568804-2e79918a-3de2&#8243;][vc_column_text]<\/p>\n<ul>\n<li>Summer 2023 &#8211; Project management in Video Games (ESCEN)<\/li>\n<li>Winter 2023 &#8211; Implantation de programmes de sport \u00e9lectronique (UQTR)<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;fas fa-chalkboard-teacher&#8221; add_icon=&#8221;true&#8221; title=&#8221;Given classes&#8221; tab_id=&#8221;1685846568816-4f744210-bffb&#8221;][vc_column_text]<\/p>\n<ul>\n<li>2024-02 \u2013 Utilisation du num\u00e9rique dans un but d\u2019intervention (Universit\u00e9 de Lille)<\/li>\n<li>2022-06 \u2013 Atelier sur l&#8217;\u00e9cosyst\u00e8me du sport \u00e9lectronique (UQTR)<\/li>\n<li>2022-03 \u2013 Le sport \u00e9lectronique au Qu\u00e9bec (UQAM)<\/li>\n<li>2021-12 \u2013 L\u2019histoire du sport \u00e9lectronique (UQAT)<\/li>\n<li>2021-12 \u2013 L\u2019histoire du sport \u00e9lectronique (UQAT)<\/li>\n<li>2021-03 \u2013 Le sport \u00e9lectronique au Qu\u00e9bec (UQAM)<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][\/vc_tta_accordion][vc_custom_heading text=&#8221;Communications&#8221; font_container=&#8221;tag:h3|text_align:left&#8221;][vc_tta_accordion active_section=&#8221;77777&#8243;][vc_tta_section i_icon_fontawesome=&#8221;far fa-comment&#8221; add_icon=&#8221;true&#8221; title=&#8221;Presentations (scholar)&#8221; tab_id=&#8221;1688133684677-f61820b4-c749&#8243;][vc_column_text]<\/p>\n<ul>\n<li>2023-05 \u2013 L&#8217;accessibilit\u00e9 dans les comp\u00e9titions de jeux vid\u00e9o: analyse d&#8217;un projet pilote organis\u00e9 par Parasports Qu\u00e9bec (ACFAS 2023)<\/li>\n<li>2023-05 \u2013 Briser l\u2019isolement chez les jeunes gr\u00e2ce \u00e0 un espace virtuel sain et s\u00e9curitaire (ACFAS 2023)<\/li>\n<li>2023-03 \u2013 Les travailleurs de rue num\u00e9riques de la Fondation des Gardiens virtuels (CRISE-UQAM)<\/li>\n<li>2022-05 \u2013 Fondation des Gardiens virtuels: quel impact dans la pr\u00e9vention sur Internet (ACFAS 2022)<\/li>\n<li>2021-05 \u2013 Analyse de la position du CIO \u00e0 l\u2019\u00e9gard du sport \u00e9lectronique (A\u00e9MDC XIXe Colloque (UQAM))<\/li>\n<li>2021-05 \u2013 An interactive venture into the world of video games (Interactive Symposium 2021 (Concordia University))<\/li>\n<li>2021-05 \u2013 Quelle pr\u00e9vention aupr\u00e8s des joueurs d&#8217;E-sport ? (ACFAS 2021)<\/li>\n<li>2020-05 \u2013 ACFAS 2020 (Annul\u00e9e \u00e0 cause du COVID-19)<\/li>\n<li>2019-05 \u2013\u00a0 Orienter et aider les joueurs: l&#8217;exemple de la Fondation des Gardiens Virtuels. (ACFAS 2019)<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;far fa-comment&#8221; add_icon=&#8221;true&#8221; title=&#8221;Presentations (public or professional)&#8221; tab_id=&#8221;1688133635895-beed8d3e-5151&#8243;][vc_column_text]<\/p>\n<ul>\n<li>2023-01 \u2013 Formation LCSE &#8211; Cours 04 Pr\u00e9vention, r\u00e8glements, et \u00e9thique (FQSE)<\/li>\n<li>2023-01 \u2013 Atelier sur les jeux vid\u00e9o (<span style=\"font-weight: 400;\">CRGM)<\/span><\/li>\n<li>2022-07 &#8211; Dungeons &amp; Dragons: successfully campaigning in the midst of a pandemic (Comiccon)<\/li>\n<li>2022-04 &#8211; Online well-being (Console qui console)<\/li>\n<li>2021-11 \u2013 Formation : Leadership dans les communaut\u00e9s en ligne (FJFNB)<\/li>\n<li>2021-04 \u2013 Entretenir les relations: cr\u00e9er et d\u00e9velopper les communaut\u00e9s (La Caravane 4e \u00c9dition)<\/li>\n<li>2020-09 \u2013 Comprendre la cyberd\u00e9pendance (MEGAMIGS 2020)<\/li>\n<li>2020-01 \u2013 La pr\u00e9vention de la cyberd\u00e9pendance (Shawicon 2020)<\/li>\n<li>2019-01 \u2013 L&#8217;\u00e9volution de la F\u00e9d\u00e9ration qu\u00e9b\u00e9coise de sports \u00e9lectroniques (Ludos (HEC))<\/li>\n<li>2016-07 \u2013 D\u00e9bat sur les sports \u00e9lectroniques (Montreal Comiccon 2016)<\/li>\n<li>2014-07 \u2013 Le eSport au Qu\u00e9bec: Introduction au eSport\u00a0(Geekfest Qu\u00e9bec)<br \/>\n+ several in minor events<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;fas fa-bullhorn&#8221; add_icon=&#8221;true&#8221; title=&#8221;Columns and opinion pieces&#8221; tab_id=&#8221;1688133635922-e1a87fa9-bb31&#8243;][vc_column_text]<\/p>\n<ul>\n<li>2022-03-30 &#8211; Le Qu\u00e9bec, la b\u00eate noire qu\u2019on exclut des comp\u00e9titions de sport \u00e9lectronique (<a href=\"https:\/\/ici.radio-canada.ca\/nouvelle\/1872627\/quebec-exclusion-sport-electronique-concours-jeux-video\" target=\"_blank\" rel=\"noopener\">Radio-Canada<\/a>)<\/li>\n<li>2022-04-14 &#8211; L\u2019urgence d\u2019encadrer les cyberathl\u00e8tes comme des athl\u00e8tes \u00e0 part enti\u00e8re (<a href=\"https:\/\/ici.radio-canada.ca\/nouvelle\/1876326\/cyberathlete-athelete-gouvernement-encadrement-federation-sport-electronique\" target=\"_blank\" rel=\"noopener\">Radio-Canada<\/a>)<\/li>\n<li>2021-04-13 &#8211; Jouer \u00e0 des jeux vid\u00e9o et pratiquer un sport \u00e9lectronique : c\u2019est diff\u00e9rent! (<a href=\"https:\/\/www.journaldemontreal.com\/2021\/04\/13\/jouer-a-des-jeux-video-et-pratiquer-un-sport-electronique--cest-different\" target=\"_blank\" rel=\"noopener\">Journal de Montr\u00e9al<\/a>)<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;fas fa-file-alt&#8221; add_icon=&#8221;true&#8221; title=&#8221;Vulgarization articles&#8221; tab_id=&#8221;1688133635971-2194a96f-d1ba&#8221;][vc_column_text]<\/p>\n<ul>\n<li>2022-04-24 &#8211; Exercice de theorycrafting : Optimisation du mousquet \u00e0 New World (<a href=\"https:\/\/savard.work\/en\/2022\/04\/24\/theorycrafting-exercise-optimization-of-the-musket-in-new-world\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2022-02-22 &#8211; \u00c9tat des lieux du sport \u00e9lectronique au Qu\u00e9bec en d\u00e9but 2022 (<a href=\"https:\/\/savard.work\/en\/2022\/02\/22\/the-state-of-esports-in-quebec-in-early-2022\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2022-01-16 &#8211; Commentaire sur les ligues uniquement f\u00e9minine en sport \u00e9lectronique (<a href=\"https:\/\/savard.work\/en\/2022\/01\/16\/comment-on-women-only-leagues-in-electronic-sports\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2022-01-01 &#8211; Exercice de VOD Review : Analyse du gameplay dans une guerre \u00e0 New World (<a href=\"https:\/\/savard.work\/en\/2022\/01\/03\/vod-review-exercise-analysis-of-gameplay-in-a-war-in-new-world\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2021-12-25 &#8211; Qu\u2019est-ce qui compose l\u2019\u00e9cosyst\u00e8me et la sc\u00e8ne du sport \u00e9lectronique? (<a href=\"https:\/\/savard.work\/en\/2021\/12\/25\/what-makes-up-the-electronic-sports-ecosystem-and-scene\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2021-11-15 &#8211; Comment \u00e9crire l\u2019acronyme de sport \u00e9lectronique? (<a href=\"https:\/\/savard.work\/en\/2021\/11\/15\/how-to-write-the-acronym-of-electronic-sports\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2021-10-26 &#8211; Qu\u2019est-ce que le sport \u00e9lectronique? (<a href=\"https:\/\/savard.work\/en\/2021\/10\/26\/what-is-electronic-sports\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2021-10-12 &#8211; Qu\u2019est-ce qu\u2019un LAN party? (<a href=\"https:\/\/savard.work\/en\/2021\/10\/12\/what-is-a-lan-party\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2021-07-31 &#8211; Analysons la b\u00eata de New World, mais sous l\u2019angle de l\u2019accessibilit\u00e9 (<a href=\"https:\/\/savard.work\/en\/2021\/07\/31\/analysons-la-beta-de-new-world-mais-sous-langle-de-laccessibilite\/\" target=\"_blank\" rel=\"noopener\">Savard.work<\/a>)<\/li>\n<li>2021-03-07 &#8211; Cons\u00e9quences sociales du choix de l\u2019outil communicationnel (<a href=\"http:\/\/vectis.ca\/2021\/03\/07\/consequences-sociales-du-choix-de-loutil-communicationnel\/\" target=\"_blank\" rel=\"noopener\">Vectis<\/a>)<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;fas fa-user&#8221; add_icon=&#8221;true&#8221; title=&#8221;Other&#8221; tab_id=&#8221;1688133636037-920d9692-a6f0&#8243;][vc_column_text]<\/p>\n<ul>\n<li>2023-10 &#8211; Participation in the Consultation pour la jeunesse: Ta voix. Ton Qu\u00e9bec, &amp; submission of a paper. (Gouv. Qu\u00e9bec)<\/li>\n<li>2021-09 \u2013 Participation in the Consultation on the use of screens and the health of young people (Gouv. Qu\u00e9bec)<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][\/vc_tta_accordion][vc_custom_heading text=&#8221;Management&#8221; font_container=&#8221;tag:h3|text_align:left&#8221;][vc_tta_accordion active_section=&#8221;77777&#8243;][vc_tta_section i_icon_fontawesome=&#8221;far fa-calendar-check&#8221; add_icon=&#8221;true&#8221; title=&#8221;Organization of academic activities&#8221; tab_id=&#8221;1688133692891-74caae15-0e58&#8243;][vc_column_text]<\/p>\n<ul>\n<li>2022-05 \u2013 Student committee member &#8211; CIFEL (ACFAS 2023)<\/li>\n<li>2019-09 \u2013 Main organizer &#8211; Round table on esports (AEM)<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][\/vc_tta_accordion][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_custom_heading text=&#8221;Overview&#8221; font_container=&#8221;tag:h3|text_align:left&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/6&#8243;][vc_icon icon_fontawesome=&#8221;fas fa-graduation-cap&#8221; color=&#8221;black&#8221; size=&#8221;lg&#8221; align=&#8221;center&#8221;][\/vc_column_inner][vc_column_inner width=&#8221;5\/6&#8243;][vc_column_text]First of all, I have to mention that I\u2019m a full-time student at UQAM in the master\u2018s program in communication, concentration video games and gamification. The topic of my research paper is subject to change, but it will be on \u201cthe perception of the status of&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/pages\/59393"}],"collection":[{"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/comments?post=59393"}],"version-history":[{"count":10,"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/pages\/59393\/revisions"}],"predecessor-version":[{"id":59493,"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/pages\/59393\/revisions\/59493"}],"wp:attachment":[{"href":"https:\/\/savard.work\/en\/wp-json\/wp\/v2\/media?parent=59393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}